![[z_Publish/_assets/Zelkor's Ferry.webp]] # General Select Settlement: Select Category: City +1500 **Location:** Eastern Heartlands, built where the fertile marshlands fade into the rocky wastes of Kharumesh. **Reputation:** A frontier stronghold-town of rough but loyal folk, famed for its violet marsh-dyes, its watchful garrison, and as the last safe hearth before the dead lands beyond. ![[z_Publish/_assets/Dredhollow.png]] #### **Atmosphere** Life in Dredhollow is **harsh and weathered**. The marsh winds bite cold in winter, mists cling year-round, and the looming jagged peaks of Kharumesh are a constant reminder of what lies beyond. - The town’s buildings are **sturdy and functional**, built of dark timber and stone on raised foundations to withstand marsh floods. - The streets are narrow and often muddy, but at night, **lanterns of violet and amber glass** burn brightly, a stubborn defiance against the gloom. - Its people are **tough, blunt, and disciplined**, forged by hard conditions. To fellow Heartlanders they are warm and hospitable, but to outsiders from the east, they are suspicious and unyielding. - Visitors often say Dredhollow has a feeling of **constant vigilance** — as if the whole town listens for something moving in the mists. --- #### **Economy & Trade** - The marshes produce the famed **Hollowshade Violet dye**, which sustains much of the town’s economy. - Locals are skilled **trappers, hunters, and marsh-fishers**, toughening them against both hunger and the wastes. - Traders from the Heartlands come for dyes, smoked meat, and lantern-glass, but **few linger long**. - Though not an economic hub, Dredhollow’s survival ensures the **eastern border stays watched and manned** — its true value to the Heartlands. --- #### **Culture & Traditions** - Dredhollow folk pride themselves on **resilience, loyalty, and endurance**. Children grow up learning to row through thick marsh fog, track beasts, and hold a spear before they can write. - A common saying: _“The east sharpens us.”_ - Every spring, the town holds the **Lantern Vigil**: a night where every household sets a lantern by their door or afloat on the canal, honoring those who never returned from Kharumesh. - Unlike softer Heartland towns, Dredhollow celebrates **survival rather than abundance**. Meals are hearty, drinks strong, and songs are deep, rough-voiced chants passed down through families. # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics *(none published yet)* ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)* ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks *(none published yet)*