![[z_Publish/_assets/Zelkor's Ferry.webp]]
# General
Select Settlement:
Select Category: Village +80
**Population:** ~100
**Location:** Where the roads between **Veyora** and **Thandoril** meet, surrounded by gentle hills and farmland.
**Reputation:** A humble but well-regarded stopping place, known for its emerald-green glass lanterns, honest hospitality, and the towering oak tree at its heart.
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![[z_Publish/_assets/Emerhald.png]]
#### **Atmosphere**
Emerhald is little more than a cluster of cottages, a single inn, a smithy, and the kilns of its glassmakers. Yet for all its smallness, the hamlet feels **well-kept and welcoming**. The air smells of fresh bread and orchard fruit, and at dusk the streets glow with green-tinted lanterns, giving the place a strangely magical air.
Travelers often describe Emerhald as a **restful pause between destinations** — a place where one can exhale after the bustle of the cities, listen to birdsong, and share a hearth with people who have no interest in intrigue or politics.
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#### **Economy & Trade**
- Most families tend **small farms, orchards, and beehives**, producing grain, cider, and honey.
- The **emerald-glass lanterns** crafted here are simple yet beautiful, sold to passing merchants who carry them into the wider Heartlands.
- The hamlet depends on **trade with travelers**: selling food, drink, lanterns, and shelter in return for coin.
- A few locals work as **guides**, offering safe passage for merchants who dislike traveling the lonely roads by night.
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#### **Culture & Traditions**
- Hospitality is sacred. A traveler who pays honestly is treated like family for the night.
- Once a year, the **Lantern Feast** is held under the Commons Oak: every household lights their green-glass lanterns, and travelers on the road are invited to join freely.
- Emerhald folk are **practical and modest**. Their pride lies not in wealth or power but in being remembered as a place where “the road is kinder.”
- They have a local saying: _“May your lantern burn green,”_ meaning _safe travels and good fortune._
# NPCs
List important NPCs here.
# Travel
hrs per day
Travel Calculator / Exhaustion Level:
| Destination | Travel Days |
| ---|---|
| Next Town A | 🕓: |
| Next Town B | 🕓:
# CAMPING
C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels
G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
## Commerce
**C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
*(none published yet)*
## Agriculture
**A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
*(none published yet)*
## Military
**M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
*(none published yet)*
## Philosophy
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
*(none published yet)*
## Industrial
**I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
*(none published yet)*
## Nesting
**N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels
*(none published yet)*
## Government
**G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
*(none published yet)*