![[z_Publish/_assets/Zelkor's Ferry.webp]] # General Select Settlement: Select Category: Village +80 **Population:** ~100 **Location:** Where the roads between **Veyora** and **Thandoril** meet, surrounded by gentle hills and farmland. **Reputation:** A humble but well-regarded stopping place, known for its emerald-green glass lanterns, honest hospitality, and the towering oak tree at its heart. --- ![[z_Publish/_assets/Emerhald.png]] #### **Atmosphere** Emerhald is little more than a cluster of cottages, a single inn, a smithy, and the kilns of its glassmakers. Yet for all its smallness, the hamlet feels **well-kept and welcoming**. The air smells of fresh bread and orchard fruit, and at dusk the streets glow with green-tinted lanterns, giving the place a strangely magical air. Travelers often describe Emerhald as a **restful pause between destinations** — a place where one can exhale after the bustle of the cities, listen to birdsong, and share a hearth with people who have no interest in intrigue or politics. --- #### **Economy & Trade** - Most families tend **small farms, orchards, and beehives**, producing grain, cider, and honey. - The **emerald-glass lanterns** crafted here are simple yet beautiful, sold to passing merchants who carry them into the wider Heartlands. - The hamlet depends on **trade with travelers**: selling food, drink, lanterns, and shelter in return for coin. - A few locals work as **guides**, offering safe passage for merchants who dislike traveling the lonely roads by night. --- #### **Culture & Traditions** - Hospitality is sacred. A traveler who pays honestly is treated like family for the night. - Once a year, the **Lantern Feast** is held under the Commons Oak: every household lights their green-glass lanterns, and travelers on the road are invited to join freely. - Emerhald folk are **practical and modest**. Their pride lies not in wealth or power but in being remembered as a place where “the road is kinder.” - They have a local saying: _“May your lantern burn green,”_ meaning _safe travels and good fortune._ # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics *(none published yet)* ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)* ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks *(none published yet)*