![[z_Publish/_assets/Zelkor's Ferry.webp]] # General Select Settlement: Select Category: Village +80 **Location:** Northern Heartlands, resting on the mist-shrouded shores of Lake Merrow, surrounded by pine forests and marshy lowlands. **Reputation:** Outwardly a quiet fishing and trade village, but whispered to be a haven for smugglers, thieves, and assassins — a place where anything can be bought if you know the right words. --- ![[z_Publish/_assets/Laketown.png]] #### **Atmosphere** Laketown lies low along the lake’s edge — a jumble of weathered docks, damp timber houses, and narrow alleys slick with moss. Lanterns shimmer on the black water, and the creak of boats drifts through the fog long after midnight. To the casual traveler, it feels peaceful: fishermen hauling in nets, merchants trading salted fish, children skipping stones on the lake. But beneath that calm lies tension — **watchful eyes behind shuttered windows**, and conversations that stop when strangers pass. It’s said Laketown is **never truly quiet**, only waiting. --- #### **Economy & Trade** - Officially, Laketown thrives on **fishing, fur trade, and ferry transport** across Lake Merrow. - Unofficially, it’s a hub for **smuggling and black-market trade**. Hidden coves and submerged tunnels beneath the docks serve as secret routes for contraband. - **“The Fishermen’s Guild”** runs the docks — publicly a trade association, but privately the façade of an organized crime network known locally as _the Net_. - Coin flows easily through Laketown, but so does betrayal. The wealthiest families are often the most dangerous. --- #### **Culture & Traditions** - Politeness is currency here; the people are **outwardly friendly but guarded**, speaking in half-truths and coded phrases. - Each autumn, the village holds the **Night of the Black Nets**, when every boat lights a single lantern and drifts silently on the water — supposedly to honor lost sailors, though many believe it’s a signal for secret deals. - Outsiders are tolerated, even welcomed, but those who ask the wrong questions soon find themselves “invited” to leave. - Common saying: _“Still waters hide deep debts.”_ # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics *(none published yet)* ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)* ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels - [[2-World/Places/Graymantle Villa.md|Graymantle Villa]] - [[2-World/Places/Merrow Cottage.md|Merrow Cottage]] ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks - [[2-World/Places/The Fishermen's Guild Hall.md|The Fishermen's Guild Hall]]