![[z_Publish/_assets/Iskavar Isles.png]] # General Select Settlement: Select Category: Town +200 **Reputation:** The capital of the exiles: a sprawling raft-town in [[2-World/Regions/The Forswept.md|The Forswept]] where anything can be bought, including a new name. --- #### **Atmosphere** - Lastword is built over a drowned harbour, on rafts, stilts, chained-together barges and the backs of half-sunken ships. Rope bridges and plank-roads tie it together, and whole districts are cut loose and moved when the island beneath them starts to go under. - It is loud, foggy, crowded and alive: lanterns everywhere, music from the gambling barges, smoke from the fish-fires. Exiles say Lastword is where you go when you've stopped waiting for the Mercy. - On this side of the line lies leave no mark, and Lastword is proud of its storytellers, swindlers and fortune-tellers. --- #### **Economy & Trade** - **Salvage:** islands that rise from the sea bring up treasure, ruins and sometimes whole sunken villages. Salvage crews race each other to every new island. - **Smuggling:** goods the Sworn Reach won't touch pass through Lastword on their way to the [[2-World/Hubs/Scalecross.md|Scalecross]] Grey Market. - **Names:** for the right price, a scribe in Lastword will give you a new name, a new history and a convincing set of papers. The grey palm is harder. --- #### **Notable places** - **The Floating Market:** a ring of barges in the middle of the town, moored together every morning and cut loose every night. - **The Last Word:** the tavern the town is named after, a beached galleon where exiles tell the story of why they were sentenced. Nobody checks if the stories are true. - **The Namewright's:** where new identities are made. # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics *(none published yet)* ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)* ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks *(none published yet)*