![[z_Publish/_assets/Iskavar Isles.png]] # General Select Settlement: Select Category: Town +200 **Reputation:** The bright harbour of the north: the busiest port of [[2-World/Regions/The Sworn Reach.md|The Sworn Reach]], where mainland ships unload under their oath-banners. --- #### **Atmosphere** - Lumen Quay is a town of white stone and blue-glazed roofs climbing a sunny hillside above a sheltered turquoise bay. Its harbour is always full of masts, and of colourful oath-banners snapping in the breeze. - It is busy but strangely quiet. There's no shouting on the docks and no haggling in the market, because in the Sworn Reach a lie leaves a grey mark on the tongue and nobody wants to be seen with one. - Most first-time visitors to the Isles stay here after passing through [[2-World/Points of Interest/Threshold.md|Threshold]], and the town is used to strangers who keep checking their tongues in the mirror. --- #### **Economy & Trade** - Ships from [[2-World/Hubs/Thuldrok.md|Thuldrok]] and the rest of the mainland unload here: grain, iron, cloth and wine come in; pearls, salt, sea-silk and sealed contracts go out. - **Oath-witnesses** of [[2-World/Groups/The Church of the Weighed Hand.md|the Church of the Weighed Hand]] sit at every market stall. A handshake in front of one is binding. - The **Banner Hall** on the waterfront registers every oath-banner a ship flies, and settles disputes when a cargo doesn't match its banner. --- #### **Notable places** - **The Banner Hall:** customs house, court and registry in one. - **The Lantern Steps:** the long stair from the harbour to the upper town, lit every night for sailors. - **The Pilgrim's Rest:** a large, clean inn for visitors fresh from Threshold. # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics *(none published yet)* ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)* ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks *(none published yet)*