![[z_Publish/_assets/Iskavar Isles.png]]
# General
Select Settlement:
Select Category: Town +200
**Reputation:** The bright harbour of the north: the busiest port of [[2-World/Regions/The Sworn Reach.md|The Sworn Reach]], where mainland ships unload under their oath-banners.
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#### **Atmosphere**
- Lumen Quay is a town of white stone and blue-glazed roofs climbing a sunny hillside above a sheltered turquoise bay. Its harbour is always full of masts, and of colourful oath-banners snapping in the breeze.
- It is busy but strangely quiet. There's no shouting on the docks and no haggling in the market, because in the Sworn Reach a lie leaves a grey mark on the tongue and nobody wants to be seen with one.
- Most first-time visitors to the Isles stay here after passing through [[2-World/Points of Interest/Threshold.md|Threshold]], and the town is used to strangers who keep checking their tongues in the mirror.
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#### **Economy & Trade**
- Ships from [[2-World/Hubs/Thuldrok.md|Thuldrok]] and the rest of the mainland unload here: grain, iron, cloth and wine come in; pearls, salt, sea-silk and sealed contracts go out.
- **Oath-witnesses** of [[2-World/Groups/The Church of the Weighed Hand.md|the Church of the Weighed Hand]] sit at every market stall. A handshake in front of one is binding.
- The **Banner Hall** on the waterfront registers every oath-banner a ship flies, and settles disputes when a cargo doesn't match its banner.
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#### **Notable places**
- **The Banner Hall:** customs house, court and registry in one.
- **The Lantern Steps:** the long stair from the harbour to the upper town, lit every night for sailors.
- **The Pilgrim's Rest:** a large, clean inn for visitors fresh from Threshold.
# NPCs
List important NPCs here.
# Travel
hrs per day
Travel Calculator / Exhaustion Level:
| Destination | Travel Days |
| ---|---|
| Next Town A | 🕓: |
| Next Town B | 🕓:
# CAMPING
C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels
G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
## Commerce
**C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
*(none published yet)*
## Agriculture
**A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
*(none published yet)*
## Military
**M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
*(none published yet)*
## Philosophy
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
*(none published yet)*
## Industrial
**I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
*(none published yet)*
## Nesting
**N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels
*(none published yet)*
## Government
**G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
*(none published yet)*