![[z_Publish/_assets/Elandor 2.webp]] # General Select Settlement: Select Category: City +1500 **Reputation:** The spice capital of the south. Almost every barrel of pepper eaten on [[2-World/Continents/Aurethis.md|Aurethis]] was sold under its auction bell. --- #### **Atmosphere** - Port Cassia climbs a green volcanic slope above a horseshoe harbour: terrace on terrace of ochre, rust and saffron-yellow houses, with spice laid out to dry on every flat roof. On a hot afternoon the whole city smells of cinnamon and tar. - The harbour is always crowded: Crystal Coast merchantmen, ship-clan traders, fishing boats and, flying no flag at all, ships that everybody pretends not to recognise. - It is loud, bright and busy, and it runs on the auction bell. When the bell rings at the [[2-World/Places/The Peppercorn Exchange.md|Peppercorn Exchange]], the streets empty of buyers in a minute. - At the harbour mouth stands [[2-World/Places/Stormglass Light.md|Stormglass Light]], the Tidewarden lighthouse whose beacon has burned every night for three hundred years. --- #### **Economy & Trade** - **Spice:** cinnamon, clove, pepper and nutmeg from across the Saffron Reach are sold at auction in the Exchange and shipped north. - **Ember-saffron:** sold only in jars sealed with the Spice Council's wax, and taxed at a rate that makes smuggling it very attractive. - **Foreign houses:** trading houses from Aurethis and the Crystal Coast keep agents and warehouses on Chandlers' Row. The Graymantle Trading Co. has the biggest one. --- #### **Notable places** - **[[2-World/Places/The Peppercorn Exchange.md|The Peppercorn Exchange]]:** the great spice auction hall, where the bell rings. - **[[2-World/Places/Stormglass Light.md|Stormglass Light]]:** the Tidewarden lighthouse and harbour shrine of [[2-World/People/Deities/Kaelos.md|Kaelos]]. - **Chandlers' Row:** the street of foreign trading houses, chandlers and money-changers along the waterfront. - **The Council House:** where the Spice Council meets behind shutters painted with the seven house marks. # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics - [[2-World/Places/The Peppercorn Exchange.md|The Peppercorn Exchange]] ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums - [[2-World/Places/Stormglass Light.md|Stormglass Light]] ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks *(none published yet)*