![[z_Publish/_assets/Elandor 2.webp]]
# General
Select Settlement:
Select Category: City +1500
**Reputation:** The spice capital of the south. Almost every barrel of pepper eaten on [[2-World/Continents/Aurethis.md|Aurethis]] was sold under its auction bell.
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#### **Atmosphere**
- Port Cassia climbs a green volcanic slope above a horseshoe harbour: terrace on terrace of ochre, rust and saffron-yellow houses, with spice laid out to dry on every flat roof. On a hot afternoon the whole city smells of cinnamon and tar.
- The harbour is always crowded: Crystal Coast merchantmen, ship-clan traders, fishing boats and, flying no flag at all, ships that everybody pretends not to recognise.
- It is loud, bright and busy, and it runs on the auction bell. When the bell rings at the [[2-World/Places/The Peppercorn Exchange.md|Peppercorn Exchange]], the streets empty of buyers in a minute.
- At the harbour mouth stands [[2-World/Places/Stormglass Light.md|Stormglass Light]], the Tidewarden lighthouse whose beacon has burned every night for three hundred years.
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#### **Economy & Trade**
- **Spice:** cinnamon, clove, pepper and nutmeg from across the Saffron Reach are sold at auction in the Exchange and shipped north.
- **Ember-saffron:** sold only in jars sealed with the Spice Council's wax, and taxed at a rate that makes smuggling it very attractive.
- **Foreign houses:** trading houses from Aurethis and the Crystal Coast keep agents and warehouses on Chandlers' Row. The Graymantle Trading Co. has the biggest one.
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#### **Notable places**
- **[[2-World/Places/The Peppercorn Exchange.md|The Peppercorn Exchange]]:** the great spice auction hall, where the bell rings.
- **[[2-World/Places/Stormglass Light.md|Stormglass Light]]:** the Tidewarden lighthouse and harbour shrine of [[2-World/People/Deities/Kaelos.md|Kaelos]].
- **Chandlers' Row:** the street of foreign trading houses, chandlers and money-changers along the waterfront.
- **The Council House:** where the Spice Council meets behind shutters painted with the seven house marks.
# NPCs
List important NPCs here.
# Travel
hrs per day
Travel Calculator / Exhaustion Level:
| Destination | Travel Days |
| ---|---|
| Next Town A | 🕓: |
| Next Town B | 🕓:
# CAMPING
C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels
G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
## Commerce
**C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
- [[2-World/Places/The Peppercorn Exchange.md|The Peppercorn Exchange]]
## Agriculture
**A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
*(none published yet)*
## Military
**M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
*(none published yet)*
## Philosophy
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
- [[2-World/Places/Stormglass Light.md|Stormglass Light]]
## Industrial
**I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
*(none published yet)*
## Nesting
**N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels
*(none published yet)*
## Government
**G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
*(none published yet)*