![[z_Publish/_assets/Iskavar Isles.png]] # General Select Settlement: Select Category: City +1500 **Reputation:** The city on the line: the only place in the [[2-World/Continents/Iskavar Isles.md|Iskavar Isles]] that belongs to both shores, where the kept and the forsworn live within sight of each other. --- #### **Atmosphere** - Scalecross is built across a narrow strait where [[2-World/Regions/The Sworn Reach.md|The Sworn Reach]] and [[2-World/Regions/The Forswept.md|The Forswept]] almost touch, joined by a great stone causeway. A **white line** of inlaid marble runs straight through the middle of the city, across streets, squares and even through the middle of some houses. - **North of the line** (the Sworn Quarter), the streets are white, quiet and bright, and a lie spoken aloud leaves a grey mark on the tongue. - **South of the line** (the Grey Quarter), the city is louder, foggier and poorer, built of salvaged timber and old ship hulls, and people lie as freely as they breathe. - Standing with one foot on either side of the line is considered terribly rude. --- #### **The Line** - Exiles may not cross the line northwards. Anyone else may cross freely, but must re-swear the Oath of Passage at a **Line-post** each time they step north. - [[2-World/Groups/the Scales of Vesharra.md|the Scales of Vesharra]] guard the Line-posts. The knights are courteous, patient and impossible to bribe. - The **exile ferry** leaves from the Grey Quarter's southern docks, carrying the newly sentenced to Penitent's Landing. --- #### **The Hall of Second Weighing** - [[2-World/Places/The Hall of Second Weighing.md|The Hall of Second Weighing]], the great courthouse of Scalecross, sits *on* the line: its northern doors open into the Sworn Quarter and its southern doors into the Grey Quarter. - Once a year, on **Appeal Day**, exiles may enter by the southern doors and plead their case before magistrates of [[2-World/Groups/The Church of the Weighed Hand.md|the Church of the Weighed Hand]]. Most are refused. Those who are heard are told to wait for the Mercy. - On the rare night of **the Mercy**, the restored walk out through the northern doors with their grey palms healed. The whole city turns out to watch. --- #### **Economy & Trade** - Scalecross is the Isles' main port for the mainland. Ships from [[2-World/Hubs/Thuldrok.md|Thuldrok]] arrive under their oath-banners at the northern docks. - **Oath-brokers** in the Sworn Quarter witness contracts for a fee, and their seal is honoured in every lawful port of Elandor. - The **Grey Market** in the southern quarter sells everything the north won't: salvage from risen islands, forged papers, rumours and, it's said, lies by the ounce. # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics *(none published yet)* ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)* ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks - [[2-World/Places/The Hall of Second Weighing.md|The Hall of Second Weighing]]