![[z_Publish/_assets/Iskavar Isles.png]]
# General
Select Settlement:
Select Category: City +1500
**Reputation:** The city on the line: the only place in the [[2-World/Continents/Iskavar Isles.md|Iskavar Isles]] that belongs to both shores, where the kept and the forsworn live within sight of each other.
---
#### **Atmosphere**
- Scalecross is built across a narrow strait where [[2-World/Regions/The Sworn Reach.md|The Sworn Reach]] and [[2-World/Regions/The Forswept.md|The Forswept]] almost touch, joined by a great stone causeway. A **white line** of inlaid marble runs straight through the middle of the city, across streets, squares and even through the middle of some houses.
- **North of the line** (the Sworn Quarter), the streets are white, quiet and bright, and a lie spoken aloud leaves a grey mark on the tongue.
- **South of the line** (the Grey Quarter), the city is louder, foggier and poorer, built of salvaged timber and old ship hulls, and people lie as freely as they breathe.
- Standing with one foot on either side of the line is considered terribly rude.
---
#### **The Line**
- Exiles may not cross the line northwards. Anyone else may cross freely, but must re-swear the Oath of Passage at a **Line-post** each time they step north.
- [[2-World/Groups/the Scales of Vesharra.md|the Scales of Vesharra]] guard the Line-posts. The knights are courteous, patient and impossible to bribe.
- The **exile ferry** leaves from the Grey Quarter's southern docks, carrying the newly sentenced to Penitent's Landing.
---
#### **The Hall of Second Weighing**
- [[2-World/Places/The Hall of Second Weighing.md|The Hall of Second Weighing]], the great courthouse of Scalecross, sits *on* the line: its northern doors open into the Sworn Quarter and its southern doors into the Grey Quarter.
- Once a year, on **Appeal Day**, exiles may enter by the southern doors and plead their case before magistrates of [[2-World/Groups/The Church of the Weighed Hand.md|the Church of the Weighed Hand]]. Most are refused. Those who are heard are told to wait for the Mercy.
- On the rare night of **the Mercy**, the restored walk out through the northern doors with their grey palms healed. The whole city turns out to watch.
---
#### **Economy & Trade**
- Scalecross is the Isles' main port for the mainland. Ships from [[2-World/Hubs/Thuldrok.md|Thuldrok]] arrive under their oath-banners at the northern docks.
- **Oath-brokers** in the Sworn Quarter witness contracts for a fee, and their seal is honoured in every lawful port of Elandor.
- The **Grey Market** in the southern quarter sells everything the north won't: salvage from risen islands, forged papers, rumours and, it's said, lies by the ounce.
# NPCs
List important NPCs here.
# Travel
hrs per day
Travel Calculator / Exhaustion Level:
| Destination | Travel Days |
| ---|---|
| Next Town A | 🕓: |
| Next Town B | 🕓:
# CAMPING
C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels
G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
## Commerce
**C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
*(none published yet)*
## Agriculture
**A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
*(none published yet)*
## Military
**M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
*(none published yet)*
## Philosophy
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
*(none published yet)*
## Industrial
**I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
*(none published yet)*
## Nesting
**N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels
*(none published yet)*
## Government
**G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
- [[2-World/Places/The Hall of Second Weighing.md|The Hall of Second Weighing]]