![[z_Publish/_assets/Zelkor's Ferry.webp]] # General Select Settlement: Select Category: Town +200 **Reputation:** A polished fishing town and trading post, known for its elegant smoked fish delicacies, refined seafaring guilds, and close ties with the Iskavar Isles. ![[z_Publish/_assets/Thuldrok.png]] --- #### **Atmosphere** - Thuldrok is **graceful rather than gritty** — whitewashed houses with blue shutters, tiled roofs gleaming in the sun, and orderly cobbled streets leading to the waterfront. - The town has an **air of quiet dignity**. Conversations are polite, people dress neatly even when working, and the rhythm of life follows both the sea’s tide and the rules of good conduct. - Locals often speak with a **measured, deliberate tone**, and even disagreements sound more like debates at a salon than shouting matches on the docks. --- #### **Economy & Trade** - The sea provides not just sustenance, but prestige. **Crystalfin and sea-eel** are prepared as fine delicacies — smoked, pickled, and even exported as luxury goods inland. - The **Merchant Guild of Thuldrok** is highly respected; its contracts are written in elegant script, its members known for tactful negotiation. - Trade with the **[[2-World/Continents/Iskavar Isles.md|Iskavar Isles]]** is not rowdy but ceremonial: colorful flags raised at the quay, formal welcomes offered, banquets in the town hall. The flags are *oath-banners*, each one a sworn promise about the cargo, and most Iskavar ships sail on to [[2-World/Hubs/Scalecross.md|Scalecross]]. - Many families keep **ledgers that stretch back generations**, recording their lineage of fishing and trade. # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | 🕓: | | Next Town B | 🕓: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics *(none published yet)* ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)* ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks *(none published yet)*