![[z_Publish/_assets/Zelkor's Ferry.webp]]
# General
Select Settlement:
Select Category: Town +200
**Reputation:** A polished fishing town and trading post, known for its elegant smoked fish delicacies, refined seafaring guilds, and close ties with the Iskavar Isles.
![[z_Publish/_assets/Thuldrok.png]]
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#### **Atmosphere**
- Thuldrok is **graceful rather than gritty** — whitewashed houses with blue shutters, tiled roofs gleaming in the sun, and orderly cobbled streets leading to the waterfront.
- The town has an **air of quiet dignity**. Conversations are polite, people dress neatly even when working, and the rhythm of life follows both the sea’s tide and the rules of good conduct.
- Locals often speak with a **measured, deliberate tone**, and even disagreements sound more like debates at a salon than shouting matches on the docks.
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#### **Economy & Trade**
- The sea provides not just sustenance, but prestige. **Crystalfin and sea-eel** are prepared as fine delicacies — smoked, pickled, and even exported as luxury goods inland.
- The **Merchant Guild of Thuldrok** is highly respected; its contracts are written in elegant script, its members known for tactful negotiation.
- Trade with the **[[2-World/Continents/Iskavar Isles.md|Iskavar Isles]]** is not rowdy but ceremonial: colorful flags raised at the quay, formal welcomes offered, banquets in the town hall. The flags are *oath-banners*, each one a sworn promise about the cargo, and most Iskavar ships sail on to [[2-World/Hubs/Scalecross.md|Scalecross]].
- Many families keep **ledgers that stretch back generations**, recording their lineage of fishing and trade.
# NPCs
List important NPCs here.
# Travel
hrs per day
Travel Calculator / Exhaustion Level:
| Destination | Travel Days |
| ---|---|
| Next Town A | 🕓: |
| Next Town B | 🕓:
# CAMPING
C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels
G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
## Commerce
**C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
*(none published yet)*
## Agriculture
**A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
*(none published yet)*
## Military
**M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
*(none published yet)*
## Philosophy
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
*(none published yet)*
## Industrial
**I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
*(none published yet)*
## Nesting
**N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels
*(none published yet)*
## Government
**G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
*(none published yet)*