![[z_Publish/_assets/Ozythar.png]] # General Select Settlement: Select Category: City +1500 **Reputation:** The great oasis-city at the heart of the Sunscar, where every caravan route meets. The richest, most crowded and most dangerous city in Ozythar. --- #### **Atmosphere** - Zahrimar is built around a deep blue lake fed by springs that never run dry, ringed with palm gardens and surrounded by high sandstone walls. Inside, the city is a maze of domes, towers, covered bazaars and narrow shaded alleys. - Every caravan in the desert ends up here. The streets are full of camels, goblin guides, merchants from every coast, water-sellers and fortune-tellers, and the noise never stops. - At midday the whole city goes quiet and sleeps through the heat. After dark it wakes up again, lantern-lit, until dawn. --- #### **Economy & Trade** - **Caravans:** salt, spice, silk, glass and goods from every corner of Ozythar are traded in the great bazaars. - **Water:** the Emir owns the springs, and every drop drunk in Zahrimar is taxed. - **Debts and contracts:** [[2-World/Places/The Ledger House of Zahrimar.md|the Ledger House]] is the biggest building in the city after the Emir's palace, and almost every merchant in Ozythar owes it something. - **Ruins:** treasure hunters sell what the sandstorms uncover, and scholars buy it. --- #### **Notable places** - **[[2-World/Places/The Library of Sand.md|The Library of Sand]]:** an ancient library half-buried in the dunes outside the city walls. - **[[2-World/Places/The Ledger House of Zahrimar.md|The Ledger House of Zahrimar]]:** the great temple-bank of [[2-World/People/Deities/Lethiel.md|Lethiel]]. - **The Spring Palace:** the Emir's palace, built over the springs at the edge of the lake. - **The Grand Bazaar:** a covered market a mile long. # NPCs List important NPCs here. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | ---|---| | Next Town A | šŸ•“: | | Next Town B | šŸ•“: # CAMPING C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks ## Commerce **C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics - [[2-World/Places/The Ledger House of Zahrimar.md|The Ledger House of Zahrimar]] ## Agriculture **A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants *(none published yet)* ## Military **M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports *(none published yet)* ## Philosophy **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums - [[2-World/Places/The Library of Sand.md|The Library of Sand]] ## Industrial **I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers *(none published yet)* ## Nesting **N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels *(none published yet)* ## Government **G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks *(none published yet)*