![[z_Publish/_assets/Ozythar.png]]
# General
Select Settlement:
Select Category: City +1500
**Reputation:** The great oasis-city at the heart of the Sunscar, where every caravan route meets. The richest, most crowded and most dangerous city in Ozythar.
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#### **Atmosphere**
- Zahrimar is built around a deep blue lake fed by springs that never run dry, ringed with palm gardens and surrounded by high sandstone walls. Inside, the city is a maze of domes, towers, covered bazaars and narrow shaded alleys.
- Every caravan in the desert ends up here. The streets are full of camels, goblin guides, merchants from every coast, water-sellers and fortune-tellers, and the noise never stops.
- At midday the whole city goes quiet and sleeps through the heat. After dark it wakes up again, lantern-lit, until dawn.
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#### **Economy & Trade**
- **Caravans:** salt, spice, silk, glass and goods from every corner of Ozythar are traded in the great bazaars.
- **Water:** the Emir owns the springs, and every drop drunk in Zahrimar is taxed.
- **Debts and contracts:** [[2-World/Places/The Ledger House of Zahrimar.md|the Ledger House]] is the biggest building in the city after the Emir's palace, and almost every merchant in Ozythar owes it something.
- **Ruins:** treasure hunters sell what the sandstorms uncover, and scholars buy it.
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#### **Notable places**
- **[[2-World/Places/The Library of Sand.md|The Library of Sand]]:** an ancient library half-buried in the dunes outside the city walls.
- **[[2-World/Places/The Ledger House of Zahrimar.md|The Ledger House of Zahrimar]]:** the great temple-bank of [[2-World/People/Deities/Lethiel.md|Lethiel]].
- **The Spring Palace:** the Emir's palace, built over the springs at the edge of the lake.
- **The Grand Bazaar:** a covered market a mile long.
# NPCs
List important NPCs here.
# Travel
hrs per day
Travel Calculator / Exhaustion Level:
| Destination | Travel Days |
| ---|---|
| Next Town A | š: |
| Next Town B | š:
# CAMPING
C - Commerce (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
A - Agriculture (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
M - Military (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
P - Philosophy (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
I - Industrial (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
N - Nesting (Housing and Civil Engineering) - Residential Areas, Inns/Hotels
G - Government (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
## Commerce
**C - Commerce** (Economics and Entertainment) - Shops, Malls, Theatres, Markets, Carnivals, Electronics
- [[2-World/Places/The Ledger House of Zahrimar.md|The Ledger House of Zahrimar]]
## Agriculture
**A - Agriculture** (Resource Production and Collection) - Farms, Mines, Fisheries, Lumber Yards, Oil Rigs, Power Plants
*(none published yet)*
## Military
**M - Military** (Protection and Transportation) - Forts, Bases, Armories, Walls, Seaports, Airports, Spaceports
*(none published yet)*
## Philosophy
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
- [[2-World/Places/The Library of Sand.md|The Library of Sand]]
## Industrial
**I - Industrial** (Resource Utilization and Processing) - Factories, Metalworks, Bakeries, Artisans, Jewelers
*(none published yet)*
## Nesting
**N - Nesting** (Housing and Civil Engineering) - Residential Areas, Bridges, Parks, Inns/Hotels
*(none published yet)*
## Government
**G - Government** (Legislation and Judicial) - Town Halls, Courthouses, Tourist Stops, Monuments/Landmarks
*(none published yet)*