# General Select Settlement: Select Category: Government *The guildhall of the Fishermen's Guild in [[2-World/Hubs/Laketown.md|Laketown]] · the house of the Net* The Fishermen's Guild Hall is a big, weathered timber hall on stilts over the water at the heart of Laketown's docks, with nets drying from its eaves and a bell on the roof to call the boats in. Officially it is where the fishermen of Lake Merrow set prices, settle disputes and share out the best fishing grounds. Unofficially it is the house of **the Net**, Laketown's organised crime network. Under the hall, trapdoors open onto the hidden tunnels beneath the docks, and the guildmaster's office has a second door that doesn't appear on any plan. # NPCs The following people are associated with this place. # Selling Fish, fresh and salted. Other things, if you know the right words. # Buying Fish. Information. Cargo that needs to move quietly. # Services | Service | Cost | Notes | | --- | --- | --- | | Ferry across Lake Merrow | 5 sp | Daily | | A message carried discreetly | 5–50 gp | Anywhere in the Heartlands | | Cargo moved without questions | Ask | The guildmaster decides | # Rumours - "Ask for 'a catch from the deep water' and see what the guild sells you." - "The guild has fished this lake for two hundred years. The Graymantles have paid the guild for a hundred of them." # Image *No image yet.*