# General
A long, timbered hall at the heart of Skarholt's human quarter, its roof beams carved with the running horses and knotwork of the old clan banners. This is where Jarl [[2-World/People/Thrynn Ashvale.md|Thrynn Ashvale]] holds court, where disputes get settled, and where anyone with real business in Skarholt eventually ends up. A firepit runs the length of the hall's center, and the walls are hung with weapons and trophies from three generations of Ashvale rule.
Outside of formal business, the Longhall's long tables are open to anyone in town for a shared meal — it doubles as Skarholt's closest thing to a civic gathering place.