# General Info *Realm of [[2-World/People/Deities/Durnhal.md|Durnhal]] · Founder realm · seen from [[2-World/Planets/Elandor.md|Elandor]] as the Ember, a dull red star that dwarves call "the Hearth Above"* Khazdurn is a hollow world of iron. Its outer shell is cold, dark and covered in the marks of hammers. Inside, its core is a single great forge that has never stopped burning since the world was made. Durnhal works at the central anvil, and the sound of his hammer can be felt through the whole planet. The souls of master crafters come here to keep working. Dwarven legends say that every masterpiece made on Elandor is a copy of something first forged in Khazdurn, and that every craftsman who dies earns the right to finish one work they left undone. # Planet Details **Dominant Races:** Souls of master crafters, mostly dwarves; fire and earth elementals **Climate:** Bitterly cold on the outer shell, blisteringly hot near the core forge **Seasons:** None. Time in Khazdurn is counted by hammer-strikes. # Continents **Continents** Large continuous landmasses that contain regions. *(none published yet)* # Sapient Species Intelligent species that live on this planet. *(none published yet)* # Capital Cities Groups of people and power - religious, cults, guilds, military