# General No map image exists yet — once a floor plan is available, add a `leaflet` map block here (see [[2-World/Hubs/Village of Barovia.md|Village of Barovia]] for the format). Once the grain mill that fed Vallaki, Old Bonegrinder is a slouching, onion-domed windmill perched on a promontory west of the Old Svalich Road, overlooking the valley and the town below. Its warped vanes no longer turn, its stone walls are easily climbed, and its dirt-caked windows show nothing of what waits inside. It looks abandoned. It isn't. Three night hags have made the mill their home: Morgantha and her daughters, Bella Sunbane and Offalia Wormwiggle. Trapped in Barovia like everything else, they've come to like it here. Wearing the Change Shape of ordinary Barovian women — a frumpy mother and her two homely daughters — they descend into the valley to sell dream pastries: small mincemeat pies baked from stolen children's ground bones, which let the desperate escape into a blissful trance for a few hours. When a buyer can no longer pay, the hags offer a trade instead — a pastry for a child. Grief and hunger do the rest of the recruiting for them. The full source chapter, with the complete room key, monster stat blocks, and treasure details, is at Chapter 6: Old Bonegrinder (CLI reference). ### Layout The windmill has four levels, connected by a crumbling interior staircase and a central gear shaft: - **Ground Floor (O1)** — the hags' filthy kitchen: an oven baking fresh dream pastries, a barrel of demon ichor, a chicken coop, a trunk of toads, and Morgantha's cabinet of ingredients and elixirs. - **Bone Mill (O2)** — the millstone room, where Morgantha grinds children's bones into the powder her pastries need. - **Bedroom (O3)** — Bella and Offalia's cramped circular room, holding stacked crates where captive children are kept and fattened, plus the hags' hidden treasure. - **Domed Attic (O4)** — the windmill's peak, mostly empty machinery and old bird's nests. Beyond the hill, at the forest's edge, stands a ring of four weathered megaliths — the Four Cities stones — which the hags have quietly turned into a shrine to their patron. # Travel hrs per day Travel Calculator / Exhaustion Level: | Destination | Travel Days | | --- | --- | | Vallaki | 🕓: Visible from the mill's hill, down in the valley below — a short walk down the branch road. | | [[2-World/Hubs/Village of Barovia.md|Village of Barovia]] | 🕓: A stop along the Old Svalich Road, some distance north of the village. | # Scene Summary The Old Svalich Road eases out of the mountains here into a lazy trail hugging the hillside above a fog-filled valley. A walled town sits by a dark, still lake below. A branch road climbs west to a lonely promontory, where a leaning, onion-domed windmill stands with its wooden vanes stripped bare. A raven perches over the doorway, hopping and squawking — agitated, almost as if it's trying to say something. ### Ground Floor The mill's ground floor has been turned into a kitchen, filthy and cluttered — baskets, old dishware, a peddler's cart, a chicken coop, a heavy trunk, and a painted cabinet crowd the room. Chickens cluck and something croaks inside the trunk. The smell of baking pastry fights with a chemical reek from an open barrel in the center of the floor. A brick oven radiates warmth; a crumbling staircase spirals upward, and shrieking laughter drifts down from somewhere above. Small human bones are scattered across the flagstones underfoot. ### Bone Mill A hunched, heavyset old woman sweeps bone dust across the floor of a low, dim chamber dominated by a great millstone and its wooden gear shaft. Her apron is stained and flour-caked, a long bodkin pinning up her tangled gray hair. If the party has come to buy — or to fight — this is where they find her. ### Bedroom Up a ladder, in a cramped circular room built around the mill's gear shaft, two young women in silk shawls and gowns of stitched flesh dance and cackle, needles jabbed through their tangled hair. A rotting wooden closet holds three stacked crates, each fitted with a small latched door; a heap of discarded children's clothing lies nearby, and a moldy, canopied bed sits against the wall. ### Domed Attic The windmill's peak is a cramped, dome-ceilinged chamber choked with old, disused machinery, lit only by thin cracks of daylight through the walls. Old bird's nests are tucked into the corners. ### The Megaliths Past the mill, at the tree line, four moss-grown standing stones form a rough circle, each carved with a city bound to a season. Ravens wheel overhead, and one pecks at something left atop the stone marked for autumn.