![[z_Publish/_assets/Barovia Valley Map.webp]] # General Info Barovia is a valley that should not exist. Sometime in the last few generations a thick, unnatural fog rolled out of the northwestern reaches of [[2-World/Continents/Ilythar.md|Ilythar]] and never lifted. Maps drawn before the fog still show open steppe where Barovia now sits; maps drawn after simply stop at its borders. Travelers who wander into the mist rarely choose to — it seems to reach for the lost, the desperate, and the curious, and delivers them onto Barovia's roads whether they intend to enter or not. Those who make it out again (few do) speak of a castle on a cliff, a lord who never dies, and villagers who no longer expect rescue. # Region Details **Dominant Races:** Human (Barovian folk), Vistani (wandering traveler-clans) **Climate:** Permanently overcast; a cold, clinging fog blankets the valley day and night. True sunlight is rare and treated as an omen when it appears. **Seasons:** Locked in a perpetual late autumn — bare trees and dead leaves, with no true spring or summer within living memory. **Location:** A sealed valley hidden behind an unnatural wall of fog in the northwest of [[2-World/Continents/Ilythar.md|Ilythar]], cut off from the surrounding steppe. # Hubs **Hubs** Places where people live - Cities, Towns, Villages, Hamlets, Encampment, Keeps, Fortresses, Strongholds. - [[2-World/Hubs/Village of Barovia.md|Village of Barovia]] # Points of Interest Places that can be explored. - [[2-World/Points of Interest/Amber Temple.md|Amber Temple]] - [[2-World/Points of Interest/Argynvostholt.md|Argynvostholt]] - [[2-World/Points of Interest/Death House.md|Death House]] - [[2-World/Points of Interest/Old Bonegrinder.md|Old Bonegrinder]] # Groups Groups of people and power - religious, cults, guilds, military *(none published yet)* # Quests The valley's main storyline and the threads that run through it. *(none published yet)*