![[z_Publish/_assets/Iskavar Isles.png]]
# General Info
*Region of the [[2-World/Continents/Iskavar Isles.md|Iskavar Isles]] · the southern isles · the shore of exile*
The Forswept is where oathbreakers go. When [[2-World/Groups/The Church of the Weighed Hand.md|the Church of the Weighed Hand]] judges that a broken oath is too grave for a fine or penance, the sentence is exile: the guilty are ferried across the line at [[2-World/Hubs/Scalecross.md|Scalecross]] and left on the southern shore with a grey mark burned into the palm of their right hand.
It is a land of fog and marsh, of half-sunken towers and bridges that end in open water. The islands here sink by night and rise somewhere new by morning, so no map of the Forswept is ever right for long. Its people are oathbreakers and the children of oathbreakers, and they have built a hard, suspicious, surprisingly lively society of their own out of whatever the sea brings back up.
## Life in exile
- **The grey palm.** Every exile carries the mark. It cannot be hidden from a Scales knight and cannot be removed, except on the night of the Mercy.
- **Nothing stays put.** Villages are built on rafts, stilts and the backs of half-sunken ships so they can survive an island going under. People keep their valuables on their bodies.
- **Lies are currency.** On this side of the line lying leaves no mark, and the Forswept is famous for its storytellers, smugglers and swindlers. A promise here is worth exactly as much as the person making it.
- **There is still hope.** Once a year, exiles may cross to Scalecross to appeal. A rare few are restored on the night of the Mercy, and everyone in the Forswept knows someone who knows someone who made it back.
## Notable places
- **[[2-World/Points of Interest/Penitent's Landing.md|Penitent's Landing]]:** the grey stone pier where the exile ferry from Scalecross lets its passengers off. The first thing they see is a sign that reads *You were weighed.*
- **[[2-World/Hubs/Lastword.md|Lastword]]:** the largest town of the Forswept, a sprawl of rafts and stilt-houses lashed together over a drowned harbour. Anything can be bought here, including a new name.
- **[[2-World/Points of Interest/The Drowned Court.md|The Drowned Court]]:** a half-sunken palace where **the Forsworn King**, [[2-World/People/Caedric Ashgrove.md|Caedric Ashgrove]], a self-crowned exile, holds court over anyone who will kneel to him.
- **[[2-World/Points of Interest/The Sinking Fen.md|The Sinking Fen]]:** a vast marsh where the naga live, and where islands go under most often.
# Region Details
**Dominant Races:** Human exiles and their descendants, naga, smugglers of every kind
**Climate:** Fog, drizzle and grey skies; warm but always damp
**Seasons:** A wet season and a wetter one; fog is worst during the Bleeding of [[2-World/Planets/Noctyra.md|Noctyra]]
**Ruled by:** No one officially. The Forsworn King rules whoever kneels to him.
**Location:** The southern isles of the [[2-World/Continents/Iskavar Isles.md|Iskavar Isles]]
# Hubs
**Hubs** Places where people live - Cities, Towns, Villages, Hamlets, Encampment, Keeps, Fortresses, Strongholds.
- [[2-World/Hubs/Lastword.md|Lastword]]
# Points of Interest
Places that can be explored.
- [[2-World/Points of Interest/Penitent's Landing.md|Penitent's Landing]]
- [[2-World/Points of Interest/The Drowned Court.md|The Drowned Court]]
- [[2-World/Points of Interest/The Sinking Fen.md|The Sinking Fen]]
# Groups
Groups of people and power - religious, cults, guilds, military
*(none published yet)*
# Quests
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
*(none published yet)*