![[z_Publish/_assets/The Island of Screams.webp]] # General Info *Region of [[2-World/Continents/Aurethis.md|Aurethis]] · the heart of the continent · land of Elf and Man* The Heartlands are the green, settled centre of [[2-World/Continents/Aurethis.md|Aurethis]]: rolling farmland, oak woods, lakes and marshes, cut through by the slow, wide River Aelion on its way to the sea. It is the richest and most crowded region of the continent, and the one where humans and elves live most closely together, not always comfortably. Power sits in **[[2-World/Hubs/Thandoril.md|Thandoril]]**, the marble capital at the mouth of the Aelion and seat of the **High Council of Elf and Man**. Trade follows the river: barges carry grain, timber and dyes down to Thandoril, and ships carry spice and silk up from the southern seas. The great trading houses of Aurethis keep their halls in Thandoril's Goldring, and their names are known in every port. ## Notable places - **[[2-World/Hubs/Thandoril.md|Thandoril]]:** the capital, a city of marble rings and canals at the mouth of the Aelion. - **[[2-World/Hubs/Laketown.md|Laketown]]:** a fishing village on the misty shores of Lake Merrow in the north, with a smuggler's heart. - **[[2-World/Hubs/Dredhollow.md|Dredhollow]]:** a frontier stronghold-town in the east, the last safe hearth before the wastes of Kharumesh. - **[[2-World/Hubs/Emerhald.md|Emerhald]]:** a crossroads village of green glass lanterns between Veyora and Thandoril. - **[[2-World/Hubs/Ixatol.md|Ixatol]]:** a pinewood village at the foot of the Verdant Spires, on the road into Myrathis. # Region Details **Dominant Races:** Humans & Elves **Climate:** Mild European like tempratures **Seasons:** Cold winters and mild summers, not super warm. **Location:** is in the center of the continent [[2-World/Continents/Aurethis.md|Aurethis]] # Hubs **Hubs** Places where people live - Cities, Towns, Villages, Hamlets, Encampment, Keeps, Fortresses, Strongholds. - [[2-World/Hubs/Dredhollow.md|Dredhollow]] - [[2-World/Hubs/Emerhald.md|Emerhald]] - [[2-World/Hubs/Ixatol.md|Ixatol]] - [[2-World/Hubs/Laketown.md|Laketown]] - [[2-World/Hubs/Thandoril.md|Thandoril]] # Points of Interest Places that can be explored. *(none published yet)* # Groups Groups of people and power - religious, cults, guilds, military *(none published yet)* # Quests **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)*