![[z_Publish/_assets/Ozythar.png]]
# General Info
*Region of [[2-World/Continents/Ozythar.md|Ozythar]] · the river and the frontier*
The Rustwater is the only great river in Ozythar, a slow, red-brown river that runs from the hills in the north-east down to the southern sea. Along its banks and out into the dry scrub around it lies the frontier: cattle ranches, dusty farms, mining camps and a string of small wooden towns, each a few days' ride from the next.
It is a hard, open country of tumbleweeds, red rock, cactus and big skies. Folk here look after themselves. There are marshals in the bigger towns and the law of the gun everywhere else, and most disputes are settled before anyone thinks to fetch the marshal.
## Life on the frontier
- **Every town is on its own.** Help is days away. When trouble comes, the whole town picks up whatever weapons it has.
- **Guns are tools.** Ranchers carry muskets against coyotes and rustlers; shopkeepers keep a revolver under the counter. Thunderpowder is sold by the pound in every general store.
- **The stage road** follows the river, and the stagecoach is how news, mail and strangers arrive.
- **Strangers get one drink.** A stranger who stays longer is expected to say who they are and what they want.
## Notable places
- **[[2-World/Hubs/Copperbridge.md|Copperbridge]]:** the biggest town on the river, built around two great bridges, home of the gnome powder-makers and the frontier marshals.
- **[[2-World/Hubs/Texas.md|Texas]]:** a dusty little town at the dry edge of the frontier, where the river country runs out into the desert.
- **The Rust Canyons:** red-rock canyons north of the river where outlaws hide and the old silver mines are.
# Region Details
**Dominant Races:** Humans, halflings, gnomes
**Climate:** Hot and dry; cooler along the river
**Seasons:** A long hot season and a short rainy season, when the Rustwater floods
**Ruled by:** Each town governs itself; the marshals of [[2-World/Hubs/Copperbridge.md|Copperbridge]] ride circuit and keep what law they can
**Location:** South-eastern [[2-World/Continents/Ozythar.md|Ozythar]], along the Rustwater down to the sea
# Hubs
**Hubs** Places where people live - Cities, Towns, Villages, Hamlets, Encampment, Keeps, Fortresses, Strongholds.
- [[2-World/Hubs/Copperbridge.md|Copperbridge]]
- [[2-World/Hubs/Texas.md|Texas]]
# Points of Interest
Places that can be explored.
*(none published yet)*
# Groups
Groups of people and power - religious, cults, guilds, military
*(none published yet)*
# Quests
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
*(none published yet)*