![[z_Publish/_assets/Elandor 2.webp]] # General Info *Region of [[2-World/Continents/The Spice Isles.md|The Spice Isles]] · the northern trading isles* The Saffron Reach is the civilised half of the Spice Isles, or at least the half that keeps ledgers. Its islands are green and steep, terraced from the beach to the summit with cinnamon groves and pepper vines, and every bay has a warehouse, a jetty and somebody collecting a harbour fee. White lighthouses kept by [[2-World/Groups/The Tidewardens.md|The Tidewardens]] mark the safe channels, and the beacons are lit every night of the year. Ships from [[2-World/Hubs/Thuldrok.md|Thuldrok]] and the rest of [[2-World/Regions/The Crystal Coast.md|The Crystal Coast]] reach the Reach in three or four days with a good wind. Most of them sail straight for [[2-World/Hubs/Port Cassia.md|Port Cassia]], and most of them sail home heavier. ## Life in the Reach - **The auction bell.** Spice is sold by auction in Port Cassia, and the bell that opens the bidding can be heard across the harbour. Planters, captains and foreign buyers set their whole day by it. - **Sealed jars.** Ember-saffron may only be sold in jars sealed with the wax of the Spice Council. An unsealed jar is contraband, and a counterfeit seal is a hanging matter. - **The Shut Months.** During the storm season the ships are hauled up on the beaches and the ship-clans come ashore. It is the time for weddings, feuds, repairs and settling debts. - **Lights for the lost.** Every port has a place where the names of sailors who didn't come home are kept. Nobody lets those places fall silent. ## Notable places - **[[2-World/Hubs/Port Cassia.md|Port Cassia]]:** the spice capital of the south, a terraced city of ochre and saffron-yellow houses above a horseshoe harbour. - **[[2-World/Hubs/Clovehaven.md|Clovehaven]]:** a quiet clove-island anchorage where a handful of ship-clans winter during the Shut Months. - **The Ember Islets:** a chain of small, smoking volcanic islands at the eastern edge of the Reach, where ash-pickers harvest ember-saffron with wet cloths over their faces. # Region Details **Dominant Races:** Humans, tabaxi, a few merfolk in the shallows **Climate:** Hot and humid; steady trade winds in the dry season **Seasons:** Dry season (harvest and sailing) and the Shut Months (storms) **Ruled by:** The Spice Council of [[2-World/Hubs/Port Cassia.md|Port Cassia]] in practice; each island in name **Location:** The northern [[2-World/Continents/The Spice Isles.md|Spice Isles]], three or four days' sail south of [[2-World/Hubs/Thuldrok.md|Thuldrok]] # Hubs **Hubs** Places where people live - Cities, Towns, Villages, Hamlets, Encampment, Keeps, Fortresses, Strongholds. - [[2-World/Hubs/Clovehaven.md|Clovehaven]] - [[2-World/Hubs/Port Cassia.md|Port Cassia]] # Points of Interest Places that can be explored. *(none published yet)* # Groups Groups of people and power - religious, cults, guilds, military *(none published yet)* # Quests **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)*