![[z_Publish/_assets/Ozythar.png]] # General Info *Region of [[2-World/Continents/Ozythar.md|Ozythar]] · the deep desert* The Sunscar is the heart of Ozythar: a sea of dunes so large that the goblin clans say no one has ever walked from one edge of it to the other. The sand is red-gold, the sky is white with heat, and the wind moves whole dunes across the land in a single season. There are no roads here, only wells. Caravans travel from oasis to oasis by night, guided by goblins who read the stars and the shape of the dunes. Between the wells there is nothing but sand, salt flats and, every so often, the top of a buried tower sticking out of a dune like a finger. ## Life in the Sunscar - **Water is law.** Wells belong to the clan that dug them. Drinking from a well without asking is the worst crime in the desert, and the clans settle it with blood. - **Travel by night.** Caravans rest under awnings through the heat of the day and move from dusk to dawn. - **The sand gives and takes.** Every windy season buries some ruins and uncovers others. Treasure hunters follow the storms. ## Notable places - **[[2-World/Hubs/Zahrimar.md|Zahrimar]]:** the great oasis-city at the centre of the Sunscar, where every caravan route meets. - **The Salt Mirror:** a vast salt flat so white and flat it reflects the sky. Travellers see cities on the horizon that aren't there, and some of them walk towards one and are never seen again. - **The Fingers:** a field of buried towers, only their tips visible above the sand, belonging to an empire no one remembers the name of. # Region Details **Dominant Races:** Goblin caravan clans, humans in the oasis-cities **Climate:** Scorching days, freezing nights, almost no rain **Seasons:** The hot season and the windy season (sandstorms) **Ruled by:** The well-clans in the open desert; the Emir of [[2-World/Hubs/Zahrimar.md|Zahrimar]] in the city **Location:** The heart of [[2-World/Continents/Ozythar.md|Ozythar]] # Hubs **Hubs** Places where people live - Cities, Towns, Villages, Hamlets, Encampment, Keeps, Fortresses, Strongholds. - [[2-World/Hubs/Zahrimar.md|Zahrimar]] # Points of Interest Places that can be explored. *(none published yet)* # Groups Groups of people and power - religious, cults, guilds, military *(none published yet)* # Quests **P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums *(none published yet)*