![[z_Publish/_assets/Iskavar Isles.png]]
# General Info
*Region of the [[2-World/Continents/Iskavar Isles.md|Iskavar Isles]] · the northern isles · home of those who keep their oaths*
The Sworn Reach is the bright half of the Isles: a chain of white-cliffed islands under golden light, linked by long stone bridges and calm turquoise channels. Its towns are built of pale stone with blue-glazed roofs, its streets are swept every morning, and its markets are almost silent, because nobody haggles where nobody can lie.
Everyone here has kept their oaths. Most were born here; others are pilgrims who swore the Oath of Passage and simply never left. Visitors find it beautiful, peaceful and a little unnerving. People answer every question honestly, including the ones you didn't want answered. Promises are made slowly and carefully, because a promise in the Sworn Reach is kept or it is paid for.
## Life under the oath
- **No one lies.** A lie spoken aloud in the Sworn Reach leaves a grey mark on the speaker's tongue that lasts for days. Locals notice immediately, and a stranger with a grey tongue will find every door politely closed.
- **Every bargain is witnessed.** Oath-witnesses of [[2-World/Groups/The Church of the Weighed Hand.md|the Church of the Weighed Hand]] sit at every market, and a handshake in front of one is as binding as a contract in any court on the mainland.
- **Faithless islands drift away.** When a village begins to lie to itself, its island starts to drift south. The whole Reach watches the horizon for it.
## Notable places
- **[[2-World/Points of Interest/The Bastion of the Open Hand.md|The Bastion of the Open Hand]]:** the white fortress-monastery of [[2-World/Groups/the Scales of Vesharra.md|the Scales of Vesharra]], where every knight swears their final vows. The order's Knight-Arbiter, [[2-World/People/Dame Aldis Corvane.md|Dame Aldis Corvane]], governs the Reach from here.
- **[[2-World/Points of Interest/The Assize Stones.md|The Assize Stones]]:** a ring of sea-stacks where **the Stone Jury**, the ancient sea giants of the Isles, sit in judgement over the Reach's gravest cases.
- **[[2-World/Hubs/Lumen Quay.md|Lumen Quay]]:** the largest harbour of the north, where ships from [[2-World/Hubs/Thuldrok.md|Thuldrok]] unload under their oath-banners.
- **[[2-World/Hubs/Scalecross.md|Scalecross]]**, on the southern edge, where the Reach meets the Forswept.
# Region Details
**Dominant Races:** Humans, sea giants (the Stone Jury), pilgrims from every land
**Climate:** Warm, sunny and gently breezy; storms are rare and always announced by the star-sailors
**Seasons:** Long golden summers and short, mild rainy seasons
**Ruled by:** The Knight-Arbiter of [[2-World/Groups/the Scales of Vesharra.md|the Scales of Vesharra]], from the Bastion of the Open Hand
**Location:** The northern isles of the [[2-World/Continents/Iskavar Isles.md|Iskavar Isles]]
# Hubs
**Hubs** Places where people live - Cities, Towns, Villages, Hamlets, Encampment, Keeps, Fortresses, Strongholds.
- [[2-World/Hubs/Lumen Quay.md|Lumen Quay]]
- [[2-World/Hubs/Scalecross.md|Scalecross]]
# Points of Interest
Places that can be explored.
- [[2-World/Points of Interest/The Assize Stones.md|The Assize Stones]]
- [[2-World/Points of Interest/The Bastion of the Open Hand.md|The Bastion of the Open Hand]]
- [[2-World/Points of Interest/Threshold.md|Threshold]]
# Groups
Groups of people and power - religious, cults, guilds, military
*(none published yet)*
# Quests
**P - Philosophy** (Religion and Education) - Houses of Worship, Schools, Universities, Laboratories, Arboretums
*(none published yet)*